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<title>IupSaveClassAttributes</title>

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<h2>IupSaveClassAttributes</h2>
<p>Saves all registered attributes on the internal hash table.</p>
<h3>
Parameters/Return</h3>
<pre>void IupSaveClassAttributes(Ihandle*<strong> ih</strong>); [in C]
iup.SaveClassAttributes(<strong>ih</strong>: ihandle) [in Lua]</pre>
<p>
  <b>ih</b>: identifier of the interface element.
</p>
<h3>Notes</h3>
<p>When the element is mapped some attributes are stored only in the native 
system. If the element is <b>unmaped</b> those attributes are lost. So this 
function is useful when you want to <b>unmap</b> the element and keep its 
attributes.</p>
<p>It will not save id dependent attributes, like those which has a 
complementary number. For example: items in a <strong>IupList</strong>, <strong>
IupTree</strong> or <strong>IupMatrix</strong>.</p>
<h3>See Also</h3>
<p>
<a href="iupgetclassattributes.html">IupGetClassAttributes</a>,
<a href="iupgetclassname.html">IupGetClassName</a>,
<a href="iupgetclasstype.html">IupGetClassType</a>,
<a href="iupgetallattributes.html">IupGetAllAttributes</a>,
<a href="iupcopyclassattributes.html">IupCopyClassAttributes</a></p>

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